

The SR plugin shows a global subdivision multiplier of 6 at that render size. Mike, for the blotchiness, based on the output size you rendered at, you can increase the light cache subdivisions to 1800 or so and in the DMC sampler rollout, you can change the subdivision multiplier to something higher. Can you explain the thinking behind the optimization based on render output size? I noticed in your plugin you change the settings not only for different quality selections, but also I noticed that the settings will change based on the size of the output. Jerome, I think a lot of people here and also on the forum would be interested in a solidrocks plugin for vray for sketchup. tht's my main goal since the very first day of SR project. I take some holidays this summer (the first since 4 years !!), and go to the siggraph on new orleans to make some little advertĪfter that, perhaps can we discuss about a SR for sketchup ?įor info : actually working on V1.0, including the "animation wizard" tool. You have a resume of all importants vray values when hitting the "Adv.tools" under the minipreview in SolidRocks. That's why the preset editor in solidrocks ask you for the "desired hsph" : if you say 80 for example, SR will calculate for you the correct hsph value depending of the global mutiplier. So, for example, at medium (exterior preset) the Hsph is 18 and global mult is 2, so the "real" hsph is 18*2 = 36Īt VeryGoodsettings, the hsph is 10, but the global multiplier is 6.0, so the "real" hsph is 10*6 = 60 You're right, but Hsph needs to be multiplied by the global multiplier value to have the "real" hsph subdivs. By doing this, it seems quality is maintained, but render times go down. samples at 21, and then adjusting the noise, color and distance thresholds to fine tune the quality. Such as switching SolidRocks to a Very High preset with IM+LC the plugin sets Vray to have a Hsph Subdiv of only 10 and interp. I'll try and post a visopt or two for interiors in a while. I'd like someone else to try the visopts and look at the settings and let me know if they are getting quicker render times with good quality results. Both are for exteriors and use detail enhancement, but that could be switched off to gain a few minutes in render time.

By doing this, it seems quality is maintained, but render times go down.Īnyway, I took two of the preset settings from Solid Rocks and converted those numbers into a Vray for Sketchup visopt. As I got to looking at the settings, I was a bit surprised by some of them. Immediately after using the plugin for the first time, I notice a lot problem areas had cleared up and my render times were cut in half. Other than that the plugin is a pretty in depth set of sliders and buttons that will automatically adjust vray for you to give optimum render times with quality results. These are amazing features that are worth the money of the soft by themselves. I recently purchased SolidRocks 0.85 for 3ds Max and Vray ( ), because of its awesome preview window, automatic exposure control and automatic white balance settings.
